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  • #GooglePlay policy has changed "Ads must not simulate or impersonate system notifications or warnings." Cool ! http://t.co/Pyp1RgSk 12 years 17 weeks ago
  • IOS leads over Android as far as which 1 will win in enterprise marketplace - according to Appcelerator's may report http://t.co/zytDfOEF 12 years 17 weeks ago
  • Cannot simply ignore a file that's already in SVN control. Never bothered looking why. Old tool SVN... http://t.co/dkKO3eiP 12 years 18 weeks ago
  • "Good grammar is credibility, especially on the internet. [...] They are a projection of you in your physical absence." http://t.co/mJv0dUtb 12 years 18 weeks ago
  • @TheBrousse ok. Chapeau bas ! Cc @CedN 12 years 18 weeks ago
  • @TheBrousse au fait on peut savoir ce que fera cette appli ? cc @CedN 12 years 18 weeks ago
  • Tonight's @ParisAndroidUG : apps gain permissions of other apps in the same process 12 years 18 weeks ago
  • @TheBrousse ok. Bon a savoir ! 12 years 18 weeks ago
  • @TheBrousse bien dormi ? :-) c'est fait avec les api android ou titanium ? 12 years 18 weeks ago
  • #AddThis widget in #Firefox3D : #Google+ has a bigger one ;-) http://t.co/3eISv0rv 12 years 18 weeks ago

Where Android Market stores the downloaded .apk

Today I ran into a small problem that might happen sometimes : trying to benefit from a 2 day-only offer to download for free Duke Nukem 3d (just for fun, I don't think it's going to be the killer app this year), I found out that my phone had not enough free memory to install it (Market told me : 56MB required).

After having removed several apps from the memory to free enough space to install the game - and after a first failed attempt to download the 28MB archive - I was able to download the .apk from the Market (that was "phase 1 : download").

Immediately after the file was downloaded, I started up my Open Advanced Task Killer to free more memory for the installation process.

Unfortunately I got the very bad idea to kill the Android Market process, while it was already installing the app ("phase 2 : installation").

From there, even though Duke Nukem 3d was listed in my installed apps, I only had the option to install it, not to launch nor uninstall it. Even launching the Market again was not triggering the installation anymore.

S**t happens.

 

Luckily, after a short introspection into the SD card and device filesystem, I was able to get the downloaded .apk file and start the app without using more (of my limited) bandwith.

Here is what I could observe :

  • the original downloaded .apk was stored as /cache/downloadfile-2.apk, and fully functional
  • there was /data/app/com.machineworksnorthwest.duke3d.zip, probably interrupted reconstruction or copy of the apk into its final destination

And the procedure I used to get it working (type the given commands) :

  • adb shell (adb is a command from the Android sdk, which is therefore required)
  • su (root access is required, look for it on xda forums)
  • cat /cache/downloadfile-2.apk > /sdcard/com.machineworksnorthwest.duke3d.apk (this simply copies from cache to SD card)
  • Finally, use any file browser like Astro to go to the root of the SD card and click on the .apk to uninstall/install/start it

 

I didn't look for more details, as I already got what I wanted, but this event made me curious about the internals of the Android Market app, and I might come back later to add more to this article...

 

Duke Nukem 3d app icon

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